processing / processing/processing4
OpenGL strokeCap(ROUND) and strokeJoin should account for scale when computing the number of arc points
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- Dominant language
- Java
- Stars
- 494
- Forks
- 183
- Avg merge
- 4h 39m
- Merged PRs (30d)
- 3
Description
Created by: scudly
The default renderer very smoothly supports zooming in on ROUND line endcaps and joins while maintaining their roundness. P2D and P3D, however, assume that any strokeWeight less than one won't have visible endcaps even when the scale factor blows them up to many pixels in size.
The following code runs fine with s = 600, i.e., no scaling. Change to s = 1, however, and the endcaps and joins disappear. Remove the P2D and both cases will stay smooth.
float s = 600;
void setup() {
size( 600, 600, P2D );
noFill();
scale( height/s );
strokeWeight( 0.2*s );
point( 0.3*s, 0.3*s );
strokeJoin( ROUND );
beginShape();
vertex( 0.6*s, 0.2*s );
vertex( 0.8*s, 0.8*s );
vertex( 0.2*s, 0.6*s );
endShape();
}
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by running the provided sketch with P2D at s = 600 and s = 1, then compare it without P2D. Trace the P2D and P3D handling of ROUND stroke caps and joins, focusing on how arc-point counts use strokeWeight and scale. Done means scaled-down strokes retain visible, smooth round endcaps and joins.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100