processing / processing/processing4
Figure out why appbundler breaks OpenGL when built on Catalina and later
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 494
- Forks
- 183
- Avg merge
- 4h 39m
- Merged PRs (30d)
- 3
Description
Created by: benfry
As seen in #249, Export to Application was broken in alpha 5 and beta 1. This was after the native code for JavaApplicationStub was built on Catalina or Big Sur. Using a Mojave machine got things working again.
As can be seen in #249, it seems to be a threading issue (GL seems to be running on the wrong thread). I suspect there's something bad in our code, and that the Catalina/Big Sur change is just revealing it. Can someone help us find it?
It's also not a problem in our fork of appbundler: recompiling with the latest upstream source (on Big Sur) led to the same crash.
It's also possible that the macOS SDK has had a change with with regards to app threads. The -XstartOnFirstThread [parameter](https://www.google.com/search?q='Reference to deleted milestone 22'-xstartonfirstthread%22) is a very real thing on macOS, where app threads are Thinked Differently than on other platforms.
To dig into this issue:
cd build/macosx/appbundler
ant
cd ../..
ant run
Then open an OpenGL sketch, Export to Application, and watch as it crashes on startup. Behold the confusing stack trace. Or perhaps if you have more macOS development experience, become invigorated by the challenge of un-mucking this Java/macOS integration.
(Edited for clarification)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in build/macosx/appbundler and run ant, then from the parent build directory run ant run. Open an OpenGL sketch and use Export to Application to reproduce the startup crash and inspect its stack trace. Done means exported OpenGL applications start without the Catalina or Big Sur threading-related crash.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java, macos
- Domain
- build-system, desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100