pmndrs/sky
View on GitHubFull WebGPU sky system based on the Unreal Engine sky by Sébastien Hillaire
- Stars
- 5
- Forks
- 0
- Open beginner issues
- 0
- Indexed issues
- 7
- Avg merge
- 20h 6m
- Merged PRs (30d)
- 1
- Dominant language
- TypeScript
- License
- MIT
- Last GitHub push
- Sep 8, 2026
- Latest indexed
- Sep 19, 2026
- Contributing guide
- No contributing guide
- Code of conduct
- No code of conduct
- Beginner labels
- No beginner labels indexed
7 open issues indexed
Loading issues
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Pls fix website Open
Difficulty 4/5 3-5 days Newbie friendliness 35/100
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Difficulty 3/5 1-2 days Newbie friendliness 63/100
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Difficulty 4/5 3-5 days Newbie friendliness 35/100
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Difficulty 5/5 Over a week Newbie friendliness 45/100
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Difficulty 4/5 3-5 days Newbie friendliness 48/100
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Difficulty 3/5 1-2 days Newbie friendliness 68/100
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perf(haze): variable sample count for the raymarch fallback (SebH's lerp min→max SPP by ray length) Open
Difficulty 4/5 3-5 days Newbie friendliness 55/100