pmndrs / pmndrs/react-postprocessing
Adding support for WebXR
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 1.4k
- Forks
- 134
- Avg merge
- 4m
- Merged PRs (30d)
- 4
Description
Hi, this is more of an open ended issue. I'm currently working on a r3f project that I'd like to use post-processing with, but it also has WebXR enabled for VR. I wonder if anyone has tried doing this previously? I would be interested to contribute towards such a feature / make a fork, but I am not entirely clear about how WebXR modifies the rendering process. Would be great if anyone could give some input, thanks!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Begin by investigating how WebXR changes rendering in the r3f project and how that interacts with post-processing; done should be defined as agreed support for the requested WebXR/post-processing combination.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react, three.js, typescript
- Domain
- ar-vr-xr, computer-graphics, frontend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100