Hover label order for overlapping points is backwards when using WebGL
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- JavaScript
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描述
In a scatter plot with overlapping points, when the hovermode is set to closest, the usual behavior is to show only the information of the trace that is the most in the foreground, that is the latest one to be added, equivalently the one with largest trace number.
example: https://plotly.com/~frseguin/3/
I have noticed that when using WebGL, the information shown is instead of the trace most in the background, equivalently the trace with the smallest number. I do not know if this behavior is intended or not, but seeing as it is different from the regular scatter plot, I thought it might be a bug.
example: https://plotly.com/~frseguin/5/
My use case is the following. I have a line plot on which I want to highlight certain points with markers, but not all of them. I am adding a markers trace for those points on top of the lines trace so that it is visible. I also want the hover info to display the info from markers. At the moment, in WebGL, I can't seem to be able to do both (Trace on top and display hover info).
Thank you very much for your help.
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调研方向
首先重现两个链接的示例,并比较在 hovermode 设置为 closest 时,普通 scatter 和 WebGL scatter 中重叠点的悬停选择。跟踪 WebGL 的悬停行为,并验证是否选择了前景/最新的 trace;当 WebGL 与普通 scatter 的行为一致且保留 marker 的可见性时,即完成。
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- javascript
- 领域
- data-visualization, frontend
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- 缺陷
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- 4/5
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- 3-5 天
- 活跃度
- 停滞
- 描述清晰度
- 基本清楚
- 新手友好度
- 38/100