Transparent faces in mesh plots overlap incorrectly
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- Dominant language
- JavaScript
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Description
Normally, when a face is opaque it can obscure other faces, or if the camera is rotated 180 degrees the first is now obscured by the second. This is currently not true for faces with opacity < 1. Instead it seems as if they are always layered in order of creation, so the first face in the mesh will always be on top (or beneath?) the others, no matter their relative 3D location.
The example contains 4 triangles: the two on the left are opaque while the two on the right are transparent.
- Notice how the orange face is always in front of the blue one, even though they intersect and part of it should be behind, as demonstrated by the purple and red triangles.
- Even if the camera is rotated.
https://codepen.io/anon/pen/bQqeMg
This leads to situations where obscured objects are drawn in front. All the boxes in the image below are either behind or inside the Blue one.
Observed in Chrome 70.0.3538.102 and Firefox 63.0.1 (64-bit) on Win 10
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked CodePen reproduction and run it in Chrome or Firefox. Compare the intersecting opaque and transparent triangles while rotating the camera, then verify that transparent faces are ordered by their 3D position rather than creation order and that obscured objects no longer render in front.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, data-visualization
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100