Be able to show a reference type (eg asset, entity) as 'needed' and give/show a warning if it hasn't been set
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- typescript
- Domain
- frontend
Research direction
No files or tests are named. Start by locating the inspector and scene hierarchy view entry points, then trace how reference-type attributes are defined and displayed. Done means an unset attribute marked as needed produces a warning in both views, including the requested hierarchy indicator.
Written by the indexing model from the issue text.
Description
We would like to be able to set an attribute that is a reference type as 'needed' and show a warning in the inspector and on the scene hierarchy view (like a red !) to show that attention is needed.
Odin in Unity does something similar (but for the whole project): https://odininspector.com/tutorials/odin-project-validator/getting-started-with-odin-project-validator

- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
- 1d 29m
- Merged PRs (30d)
- 30
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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