Sim translation updates for common string changes
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- Dominant language
- TypeScript
- Stars
- 3
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
@jbphet, I'm curious if a common string change submitted for some sim that includes common string changes (say, a JOIST string that affects all sims) would trigger a build/update for ALL sims that include that string?
A brief scan of the code (and my memory) would think that only the sim that was "submitted" would get rebuilt with the translation.
During dev meeting today, it was discussed that we might WANT to rebuild all sims/locales that are affected by the string changes, not just the submitted sim.
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
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Research direction
Start by tracing how a submitted sim's common-string translation changes trigger builds and updates across sims and locales. Define the affected-sim set and verify that every sim using the changed common string is rebuilt and updated, rather than only the submitted sim.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- localization
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100