adjustable zoom rate
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- Dominant language
- C++
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Description
Hi, I've found that it's difficult to zoom in on details in large structures since each tick of the scroll wheel moves the camera too far forward. It would be very helpful if there was a way to adjust the zoom sensitivity either manually of dynamically
as a comparison blender has an "auto depth" setting which seems like it scales the zoom rate based on the depth in some area around the center of the camera
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the camera's scroll-wheel zoom handling in the polyscope viewer and review how camera controls are currently configured. Done means zoom sensitivity can be adjusted manually or dynamically, with behavior that makes details in large structures easier to inspect.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100