Geodesic Distance / Split Mesh
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
No files, tests, or entry points are named. First clarify the intended API and how vertex values, boundary vertices, and disconnected regions should determine the ten mesh segments. Done should include a documented geodesic-distance split operation and tests covering the 0.0–1.0 intervals.
Written by the indexing model from the issue text.
Description
Hi,
Is there a method to split a mesh based on a geodesic vertex distance?
For example vertices have mapped values from 0 to 1 and I would like to segment a mesh into 10 meshes e.g. from 0.0 to 0.1, 0.1 to 0.2 and so on until 0.9 to 1.0.

- Dominant language
- C++
- Stars
- 1.3k
- Forks
- 183
- PR merge metrics
- No merged PRs in 30d
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