Geodesic Distance / Split Mesh

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp

Research direction

No files, tests, or entry points are named. First clarify the intended API and how vertex values, boundary vertices, and disconnected regions should determine the ten mesh segments. Done should include a documented geodesic-distance split operation and tests covering the 0.0–1.0 intervals.

Written by the indexing model from the issue text.

Description

Hi,

Is there a method to split a mesh based on a geodesic vertex distance?

For example vertices have mapped values from 0 to 1 and I would like to segment a mesh into 10 meshes e.g. from 0.0 to 0.1, 0.1 to 0.2 and so on until 0.9 to 1.0.

Geodesics

Dominant language
C++
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Forks
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