Various mesh processing algorithm

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#35 3 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
20/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp

Research direction

The issue names no files, tests, or entry points. Start by selecting one algorithm from the requested list and reviewing the existing mesh-processing interfaces; completion would require a defined implementation and validation for that single algorithm.

Written by the indexing model from the issue text.

Description

enhancement

As far as I can tell, there are not yet implemented standard mesh processing algorithms, like:

  • decimation (quadratic-error based simplification)
  • hole filling
  • components detection
  • self-intersecting faces detection (preferably correction)
  • degenerate face removal
  • non-manifold correction (though can be easily implemented as far as I understand using a succession of non-manifold edge and vertex fixing)

Do you have plans to add them at some point?

Dominant language
C++
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Forks
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PR merge metrics
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