Various mesh processing algorithm
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
The issue names no files, tests, or entry points. Start by selecting one algorithm from the requested list and reviewing the existing mesh-processing interfaces; completion would require a defined implementation and validation for that single algorithm.
Written by the indexing model from the issue text.
Description
As far as I can tell, there are not yet implemented standard mesh processing algorithms, like:
- decimation (quadratic-error based simplification)
- hole filling
- components detection
- self-intersecting faces detection (preferably correction)
- degenerate face removal
- non-manifold correction (though can be easily implemented as far as I understand using a succession of non-manifold edge and vertex fixing)
Do you have plans to add them at some point?
- Dominant language
- C++
- Stars
- 1.3k
- Forks
- 183
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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