check /eject command for appropriateness

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
45/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp
Domain
game-dev

Research direction

Start by tracing the /eject command and the existing handling for players remotely controlling turrets. Then inspect how remote camera control is represented. Done means ejecting a player also removes their remote control of a camera, without regressing turret handling.

Written by the indexing model from the issue text.

Description

bug
  • The eject command may need to check for players controlling a turret or camera.

Ejecting a player will remove them from remote control of a Turret.
It's just the remote control of a camera that needs doing now.

Dominant language
C#
Stars
43
Forks
12
PR merge metrics
No merged PRs in 30d

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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