check /eject command for appropriateness
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 45/100
Research direction
Start by tracing the /eject command and the existing handling for players remotely controlling turrets. Then inspect how remote camera control is represented. Done means ejecting a player also removes their remote control of a camera, without regressing turret handling.
Written by the indexing model from the issue text.
Description
- The eject command may need to check for players controlling a turret or camera.
Ejecting a player will remove them from remote control of a Turret.
It's just the remote control of a camera that needs doing now.
- Dominant language
- C#
- Stars
- 43
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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