microsoft / microsoft/vscode-cpptools

lldb-mi freezes on MacOS when breaking near uninitialised variables

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bug debugger help wanted
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Beschreibung

Type: Debugger

Describe the bug

  • OS and Version: MacOS 11.2.3 (Big Sur)
  • VS Code Version: 1.5.4.3
  • C/C++ Extension Version: 1.2.2
  • I have recreated on both Intel and Apple Silicon (Rosetta) MacBook Pros.

During debugging, if stopping on (or stepping in to) a frame containing certain types of uninitialised variables, lldb-mi gets stuck at 100% cpu and starts to consume multiple GBs of memory.

I've encountered this a a few times in different code, I've condensed the latest example in to a tiny snippet (below), using a std::initialiser_list<int>.

I couldn't reproduce using the lldb command line. Xcode is fine too, but I notice it uses lldb-rpc-server to communicate with debugserver instead of lldb-mi.

I also tried using the CodeLLDB extension (https://marketplace.visualstudio.com/items?itemName=vadimcn.vscode-lldb) which doesn't suffer with the same problem (and doesn't use lldb-mi) - but interestingly, it does try to inspect the values of the initializer_list but times out after a short time.

If debugging is stopped while this is going on, the lldb-mi process continue to spin with high cpu usage in the background.

This may be related to the following:

The issue may not be directly related to cpptools (could be an lldb-mi bug?), but the extension suffers as a result - in that case, maybe there is something between the interaction with lldb-mi and cpptools that could avoid triggering the bug.

To Reproduce

(I've also prepared a tiny repo for easily reproducing the problem here: https://github.com/andrewfindon/lldbmi-freeze)

To trigger the problem, step in to the freeze_up() function in the example below. The lldb-mi process should spike in cpu/memory usage and vscode will appear to freeze waiting for local variables to resolve.

main.cpp

#include <initializer_list>

void freeze_up()
{
	auto bad_var = {1, 2, 3};		// A breakpoint here will trigger the issue.
}						// A breakpoint here is fine (bad_var is initialised).

int main() {
	freeze_up();
	
	return 0;
}

launch.json

{
    "version": "0.2.0",
    "configurations": [
        {
            "name": "Debug",
            "type": "cppdbg",
            "request": "launch",
            "program": "${workspaceFolder}/freeze",
            "args": [],
            "stopAtEntry": false,
            "cwd": "${workspaceFolder}",
            "environment": [],
            "externalConsole": false,
            "MIMode": "lldb",
            "preLaunchTask": "clang++ build",

            "logging": {
                "engineLogging": true,
                "trace": true,
                "traceResponse": true
            }
        }
    ]
}

tasks.json

{
    "version": "2.0.0",
    "tasks": [
        {
            "type": "shell",
            "label": "clang++ build",
            "command": "/usr/bin/clang++",
            "args": [
                "main.cpp",
                "-arch",
                "x86_64",
                "-std=c++17",
                "-Wall",
                "-g",
                "-o",
                "freeze",
            ],
            "problemMatcher": [
                "$gcc"
            ],
            "group": "build",
        }
    ]
}

The tail of my engine logging output at the point where the debugger has frozen on a breakpoint, looks like:

--> E (stopped): {"type":"event","event":"stopped","body":{"reason":"step","threadId":1,"allThreadsStopped":true,"source":{"name":"main.cpp","path":"/Users/andrewfindon/Documents/lldbmi-crash/main.cpp","sources":[],"checksums":[]},"line":6,"column":1},"seq":641}
<--   C (threads-12): {"command":"threads","type":"request","seq":12}
--> R (threads-12): {"type":"response","request_seq":12,"success":true,"command":"threads","body":{"threads":[{"id":1,"name":"Thread #1"}]},"seq":644}
<--   C (stackTrace-13): {"command":"stackTrace","arguments":{"threadId":1,"startFrame":0,"levels":20},"type":"request","seq":13}
--> R (stackTrace-13): {"type":"response","request_seq":13,"success":true,"command":"stackTrace","body":{"stackFrames":[{"id":1000,"name":"freeze!freeze_up()","source":{"name":"main.cpp","path":"/Users/andrewfindon/Documents/lldbmi-crash/main.cpp","sources":[],"checksums":[]},"line":6,"column":1,"moduleId":1},{"id":1001,"name":"freeze!main","source":{"name":"main.cpp","path":"/Users/andrewfindon/Documents/lldbmi-crash/main.cpp","sources":[],"checksums":[]},"line":12,"column":1,"moduleId":1},{"id":1002,"name":"libdyld.dylib!start","line":0,"column":0,"moduleId":12},{"id":1003,"name":"libdyld.dylib!start","line":0,"column":0,"moduleId":12}],"totalFrames":4},"seq":647}
<--   C (scopes-14): {"command":"scopes","arguments":{"frameId":1000},"type":"request","seq":14}
--> E (output): {"type":"event","event":"output","body":{"category":"console","output":"1: (33618) <-1018-stack-list-variables 0 --thread 1 --frame 0\n"},"seq":650}
1: (33618) <-1018-stack-list-variables 0 --thread 1 --frame 0
--> E (output): {"type":"event","event":"output","body":{"category":"console","output":"1: (33631) ->1018^done,variables=[{name=\"bad_var\"}]\n"},"seq":652}
1: (33631) ->1018^done,variables=[{name="bad_var"}]
--> E (output): {"type":"event","event":"output","body":{"category":"console","output":"1: (33631) ->(gdb)\n"},"seq":654}
1: (33631) ->(gdb)
--> E (output): {"type":"event","event":"output","body":{"category":"console","output":"1: (33632) 1018: elapsed time 13\n"},"seq":656}
1: (33632) 1018: elapsed time 13
--> E (output): {"type":"event","event":"output","body":{"category":"console","output":"1: (33657) <-1019-var-create - - \"bad_var\" --thread 1 --frame 0\n"},"seq":658}
1: (33657) <-1019-var-create - - "bad_var" --thread 1 --frame 0

Here's a trace of lldb-mi in Instruments - it's clear on the timeline when I stepped in to the freeze_up function:
image

Example debugging session:

image

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Rechercherichtung

Beginne mit main.cpp, launch.json und tasks.json des minimalen Reproducers, starte dann die MacOS-lldb-mi-Sitzung und untersuche das Engine-Log im Bereich von scopes und var-create für bad_var. Vergleiche das Verhalten mit lldb über die Kommandozeile und dem verknüpften Reproducer. Als erledigt gilt die Aufgabe, wenn das Hineinschrittweise in freeze_up lldb-mi nicht mehr dazu bringt, übermäßig viel CPU oder Speicher zu verbrauchen, und VS Code nicht länger beim Warten auf locals eingefroren bleibt.

Vom Indexierungsmodell aus dem Issue-Text verfasst.

Bewertung

Tech-Stack
cpp
Bereich
devtools
Issue-Typ
Bug
Schwierigkeit
4/5
Geschätzter Aufwand
3-5 Tage
Aktivitätsstatus
Veraltet
Klarheit
Größtenteils klar
Anfängerfreundlichkeit
35/100

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