windows 10 projected file system issues
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp, unreal-engine
- Domain
- devtools, operating-systems
Research direction
Start with the PrjFS get file data callback and the PrjWriteFileData call described in the issue, then reproduce the hang using Entrian's ess.exe through the Visual Studio instance of the Unreal Engine 5 project. Compare behavior before and after closing Visual Studio. Done means establishing a reproducible diagnosis or documenting actionable guidance about whether PrjFS is involved.
Written by the indexing model from the issue text.
Description
I am trying to virtualize our c++ unreal engine 5 project, including the UE5 engine source, so it is a gigantic project.
The project compiles and runs with no issue, I can run the editor, work on assets, and submit like normal.
The only issue I am having now is with Entrian code search. Entrian doesnt work at all in PrjFS environment, some initial debugging tells me for whatever reason PrjFS's get file data callback, when triggered by Entrian(ess.exe, invoked by the VS instance of my UE project) is always stuck in PrjWriteFileData, the function call will never return, unless I intentionally close my Visual Studio.
This feels like a projFS bug to me, or if not, any insights?
Btw I am working in c++, with PrjFS api on windows 10.
Thanks a lot!
- Dominant language
- C#
- Stars
- 174
- Forks
- 40
- PR merge metrics
- No merged PRs in 30d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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