microsoft / microsoft/MixedReality-GraphicsTools-Unity
Iridescence in Standard shader is not recorded correctly with render from PV camera
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- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
Original issue: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/9719
Describe the bug
When recording a video on HoloLens 2 with Render From PV Camera enabled the iridescence part of the MRTK Standard shader is not recorded correctly. When Render From PV Camera is disabled the recorded video is as expected.
Expected behavior
When recording with Render From PV Camera enabled I would like to see the same outcome in the recorded video as what a user sees in HoloLens.
Screenshots
Here's a demo in Unity and a recording afterwards (with Render From PV Camera enabled)
https://www.youtube.com/watch?v=3ustSanqxD0
Your setup (please complete the following information)
Unity Version 2019.4.20f
MRTK Version 2.7.0-preview.3
Target platform (please complete the following information)
- HoloLens 2
Additional context
n/a
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the recording in Unity 2019.4.20f on HoloLens 2 with Render From PV Camera enabled, focusing on the MRTK Standard shader's iridescence. Compare the recorded video with the user's view and identify the rendering entry point that handles PV-camera output; done means iridescence appears correctly in the recording.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- ar-vr-xr, computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100