microsoft / microsoft/MixedReality-GraphicsTools-Unity

Environment coloring have local position option

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@tayomadein is already working on this.

Since Dec 14, 2022.

enhancement good first issue
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C#
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Description

Original issue: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/9768

Describe the problem

Making an environment and using environment coloring to get some cool 'free' (as in no rasterized textures) coloring effects. For example, I set up the scene how I like it from our default position, using the environment coloring to add a slight orange hue on the mesh on the X-axis. This effect at the default position is only viewable along the edges of the viewable space. However, this project has a movable magic window, and as soon as you move the window it moves the environment as well. Moving the window at a 90 degree 'Y' rotation takes my subtle orange hue and cranks it to full orange. For this use case, it makes the feature unpredictable.

Describe the solution you'd like

I would love a local position option, so no matter how much the objects parent rotates, the visuals of the mesh with environment coloring active doesnt change.

Describe alternatives you've considered

n/a

Additional context

n/a

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