microsoft / microsoft/MixedReality-GraphicsTools-Unity
Environment coloring have local position option
@tayomadein is already working on this.
Since Dec 14, 2022.
- Dominant language
- C#
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- 209
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- 49
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Description
Original issue: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/9768
Describe the problem
Making an environment and using environment coloring to get some cool 'free' (as in no rasterized textures) coloring effects. For example, I set up the scene how I like it from our default position, using the environment coloring to add a slight orange hue on the mesh on the X-axis. This effect at the default position is only viewable along the edges of the viewable space. However, this project has a movable magic window, and as soon as you move the window it moves the environment as well. Moving the window at a 90 degree 'Y' rotation takes my subtle orange hue and cranks it to full orange. For this use case, it makes the feature unpredictable.
Describe the solution you'd like
I would love a local position option, so no matter how much the objects parent rotates, the visuals of the mesh with environment coloring active doesnt change.
Describe alternatives you've considered
n/a
Additional context
n/a
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