microsoft / microsoft/MixedReality-GraphicsTools-Unity
Update the Graphics Tools/Standard AssignNewShaderToMaterial method to auto-migrate URP Lit shaders
Open
@palmerdesigns is already working on this.
Since Nov 7, 2023.
enhancement
good first issue
- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
Describe the problem
Right now the Graphics Tools/Standard and Graphics Tools/Standard Canvas shader GUIs have logic to auto-migrate shader properties from the Unity/Standard shader and old HoloToolkit/Fast Configurable shader but not the URP/Lit shader.
Describe the solution you'd like
AssignNewShaderToMaterial should be updated to pull properties that can be migrated from URP/Lit.
Describe alternatives you've considered
Live without.
Additional context
None
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