microsoft / microsoft/MixedReality-GraphicsTools-Unity
Improved backplate edge smoothing docs
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- Dominant language
- C#
- Stars
- 209
- Forks
- 49
- PR merge metrics
- No merged PRs in 30d
Description
Describe the issue
Need to document when and why to enable edge smoothing for backplates.
Feature area
Missing nuances between when and how edge smoothing works for backplates on various endpoints.
Existing doc link
Additional context
When smooth edges are enabled, the backplate should be alpha blended unless the display treats black as transparent.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked MRDL/MRGT documentation's back-plate section and review how it currently describes edge smoothing. Document when and why to enable smoothing across the mentioned endpoint differences, including the alpha-blending requirement and the black-as-transparent exception. Done means the section clearly explains these conditions and usage guidance.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100