microsoft / microsoft/MixedReality-GraphicsTools-Unity

Improved backplate edge smoothing docs

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documentation
Dominant language
C#
Stars
209
Forks
49
PR merge metrics
No merged PRs in 30d

Description

Describe the issue

Need to document when and why to enable edge smoothing for backplates.

Feature area

Missing nuances between when and how edge smoothing works for backplates on various endpoints.

Existing doc link

https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk3-graphicstools/architecture/mrdl-mrgt#back-plate

Additional context

When smooth edges are enabled, the backplate should be alpha blended unless the display treats black as transparent.

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked MRDL/MRGT documentation's back-plate section and review how it currently describes edge smoothing. Document when and why to enable smoothing across the mentioned endpoint differences, including the alpha-blending requirement and the black-as-transparent exception. Done means the section clearly explains these conditions and usage guidance.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
documentation
Issue type
Documentation
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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