microsoft / microsoft/MixedReality-GraphicsTools-Unity

Proposal for a material search tool based on shaders

Aperta
#134 3 commenti 1 reazione 1 assegnatario Vedi su GitHub

@HoloMoto ci sta già lavorando.

Dal 3/1/2023.

enhancement
Lingua principale
C#
Stelle
209
Fork
49
Metriche di merge delle PR
Nessuna PR unita negli ultimi 30g

Descrizione

Describe the problem

Sometimes I lost track of which parameter I was using as the number of material parameters increased.

So I have created a simple material search tool for myself first .

image

This little tool is more useful than I thought to me and I would love to contribute I hear your input.

Describe the solution you'd like

If you find this feature useful.

This is currently the shortest tool I have created for my own use.

I would like to clean up this tool as well as other MRGT codes, and also improve the EditorGUI layout by referring to measure tools.

Describe alternatives you've considered

Additional context

https://github.com/HoloMoto/MixedReality-GraphicsTools-Unity/tree/holomoto/MaterialSearch

You can try it out at this brunch.

The changes are in com.microsoft.mrtk.graphicstools.unity/Editor/Utilities/MaterialSearcher.cs
The new version is.

If you put this in the appropriate UnityPakcage, you can try it out.

You can check it from the world menu under Window/Graphics Tools/Material Search by Shader.

It's currently a prototype for my own use, so it may be difficult to use, but I think you get the idea of the functionality I'm suggesting!

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