Support converting back from G3D to FBX
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 469
- Forks
- 115
- PR merge metrics
- No merged PRs in 30d
Description
This would allow editing/generating/converting models with libgdx and exporting them to be used again with external editor like Blender.
I wrote a loader/converter for some old format to g3d, because I'm familiar with libgdx internals, and not so much with fbx or blender. Now if only I could edit those files somehow.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the command-line conversion path and its FBX SDK integration, then trace how FBX/Collada/Obj inputs become the custom G3D format. Define the conversion requirements for exporting G3D models back to FBX and verify that the result can be opened or used by an external editor such as Blender.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- cli, computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100