Unable to use z-up
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- Dominant language
- C
- Stars
- 469
- Forks
- 115
- PR merge metrics
- No merged PRs in 30d
Description
Hi, i'm using a z-up cordinate system in a libgdx game.
I am following this article https://github.com/libgdx/libgdx/wiki/Importing-Blender-models-in-LibGDX to import my 3d model from blender.
I set the fbx exporter to y-up to ignore fbx-conv rotation, but it actually does nothing.
I tried exporting the model from blender with different up axis but after conversion, the model always looks the same (y-up).
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Research direction
Reproduce the report using the Blender model-export workflow described in the linked Importing Blender models in LibGDX article and the fbx-conv command-line utility. Compare exports with different up-axis settings and determine whether the converted model retains the selected orientation; done means z-up and y-up inputs produce the expected distinct orientations.
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Assessment
- Tech stack
- blender, c
- Domain
- cli, computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100