libgdx / libgdx/fbx-conv

Unable to use z-up

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#102 2 comments 1 reaction 0 assignees View on GitHub

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Dominant language
C
Stars
469
Forks
115
PR merge metrics
No merged PRs in 30d

Description

Hi, i'm using a z-up cordinate system in a libgdx game.
I am following this article https://github.com/libgdx/libgdx/wiki/Importing-Blender-models-in-LibGDX to import my 3d model from blender.
I set the fbx exporter to y-up to ignore fbx-conv rotation, but it actually does nothing.
I tried exporting the model from blender with different up axis but after conversion, the model always looks the same (y-up).

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Research direction

Reproduce the report using the Blender model-export workflow described in the linked Importing Blender models in LibGDX article and the fbx-conv command-line utility. Compare exports with different up-axis settings and determine whether the converted model retains the selected orientation; done means z-up and y-up inputs produce the expected distinct orientations.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, c
Domain
cli, computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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