libgdx / libgdx/fbx-conv

the opacity is 0,if convert fbx export by maya2014

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#101 4 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C
Stars
469
Forks
115
PR merge metrics
No merged PRs in 30d

Description

I found a problem,sames model,Export from Maya and convert to g3dj,the materials atrribute "opacity " is "0.00",if export by 3dMax and convert to g3dj thats "1.000"

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the conversion with the same model exported from Maya 2014 and 3ds Max, comparing the generated g3dj material opacity values. Trace the FBX-to-g3dj material conversion path and identify why Maya output becomes 0.00; done means the Maya-generated output preserves the intended opacity, with a regression check if the project provides one.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
cli, computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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