iOS build fails after renaming project root folder
まだ誰も着手していません。
評価
- 難易度
- 4/5
- 見積もり時間
- 3〜5日
- 初心者へのやさしさ
- 35/100
- issue の種類
- バグ
- 明瞭さ
- おおむね明確
- 活発さ
- 停滞
- 技術スタック
- javascript
- 領域
- build-system, cli, mobile-dev
調査の方向性
tns create、tns run ios、ルートフォルダーの名前変更、そして2回目の tns run ios を使って、この手順を再現します。ログに記録された xcodebuild -project コマンドを組み立てる iOS のビルドパスから始め、platforms/ios/AppRen2.xcodeproj をどのように導出しているかを調べます。名前を変更したプロジェクトが iOS プラットフォームを削除せずにビルドでき、既存の Android の動作が維持されれば完了です。
索引モデルが issue の本文から書いたものです。
説明
Please, provide the details below:
Did you verify this is a real problem by searching the NativeScript Forum and the other open issues in this repo?
yes
Tell us about the problem
Running app for iOS, renaming its root folder and trying to run it again - build fails after renaming project root folder with this error:
xcodebuild: error: '/Volumes/NHRISTOVA/Work/NS/AppRen2/platforms/ios/AppRen2.xcodeproj' does not exist.
Unable to apply changes on device: F6900C39-7AAA-45C8-AFF6-D923DBEF1E8E. Error is: Command xcodebuild failed with exit code 66.
NOTE: iOS build is successful after removing iOS platform. However, this works for android without removing android platform.
Which platform(s) does your issue occur on?
iOS
Please provide the following version numbers that your issue occurs with:
- CLI:
4.0.0 - Runtime(s):
"tns-ios": "4.0.1"
"tns-android": "4.0.1"
Please tell us how to recreate the issue in as much detail as possible.
tns create MyApptns run ios- Rename root folder e.g. MyApp -> MyApp2
tns run ios
Here is ths full log:
Loading extensions.
System information:
{ platform: 'darwin',
shell: '/bin/bash',
os: 'Darwin mcsofhristova 17.3.0 Darwin Kernel Version 17.3.0: Thu Nov 9 18:09:22 PST 2017; root:xnu-4570.31.3~1/RELEASE_X86_64 x86_64\n',
procArch: 'x64',
nodeVer: '8.11.1',
npmVer: '5.6.0',
nodeGypVer: null,
nativeScriptCliVersion: '4.0.0',
gitVer: '2.15.1 (Apple Git-101)',
dotNetVer: null,
javacVersion: '1.8.0_111',
adbVer: '1.0.39',
androidInstalled: true,
monoVer: null,
gradleVer: null,
isAndroidSdkConfiguredCorrectly: true,
xcodeVer: '9.3.0',
xcodeprojLocation: '/usr/local/bin/xcodeproj',
itunesInstalled: true,
cocoaPodsVer: '1.4.0',
isCocoaPodsWorkingCorrectly: true,
isCocoaPodsUpdateRequired: false,
pythonInfo: { isInstalled: true, isSixPackageInstalled: true } }
Looking for project in '/Volumes/NHRISTOVA/Work/NS/AppRen2'
Project directory is '/Volumes/NHRISTOVA/Work/NS/AppRen2'.
Will send the following information to Google Analytics: { googleAnalyticsDataType: 'event',
action: 'Check Local Build Setup',
label: 'Starting',
customDimensions: {} }
Initializing analytics statuses.
Analytics statuses: { TrackFeatureUsage: 'disabled', TrackExceptions: 'disabled' }
Xcode is installed and is configured properly.
xcodeproj is installed and is configured properly.
CocoaPods are installed.
CocoaPods update is not required.
CocoaPods are configured properly.
Your current CocoaPods version is newer than 1.0.0.
Python installed and configured correctly.
The Python 'six' package is found.
Will send the following information to Google Analytics: { googleAnalyticsDataType: 'event',
action: 'Check Local Build Setup',
label: 'Finished: Is setup correct: true',
customDimensions: {} }
Exec xcodebuild -version | head -n 1 | sed -e 's/Xcode //'
stdout: 9.3
stderr:
Validate options for platform: iOS
Searching for devices...
startLookingForDevices; platform is iOS
Starting to look for iOS devices.
Found device with identifier 'F6900C39-7AAA-45C8-AFF6-D923DBEF1E8E'
startLookingForDevices; platform is iOS
Project dir from hooksArgs is: /Volumes/NHRISTOVA/Work/NS/AppRen2.
Hooks directories: [ '/usr/local/lib/node_modules/nativescript/lib/hooks',
'/usr/local/lib/node_modules/nativescript/lib/common/hooks',
'/Volumes/NHRISTOVA/Work/NS/AppRen2/hooks' ]
BeforeHookName for command liveSync is before-liveSync
Changes info in prepare platform: ProjectChangesInfo {
appFilesChanged: false,
packageChanged: false,
appResourcesChanged: false,
nativeChanged: false,
configChanged: false,
nativePlatformStatus: '3' }
Project dir from hooksArgs is: /Volumes/NHRISTOVA/Work/NS/AppRen2.
Hooks directories: [ '/usr/local/lib/node_modules/nativescript/lib/hooks',
'/usr/local/lib/node_modules/nativescript/lib/common/hooks',
'/Volumes/NHRISTOVA/Work/NS/AppRen2/hooks' ]
BeforeHookName for command shouldPrepare is before-shouldPrepare
Project dir from hooksArgs is: /Volumes/NHRISTOVA/Work/NS/AppRen2.
Hooks directories: [ '/usr/local/lib/node_modules/nativescript/lib/hooks',
'/usr/local/lib/node_modules/nativescript/lib/common/hooks',
'/Volumes/NHRISTOVA/Work/NS/AppRen2/hooks' ]
AfterHookName for command shouldPrepare is after-shouldPrepare
Skipping prepare.
Building project...
Will send the following information to Google Analytics: { googleAnalyticsDataType: 'event',
action: 'Build',
label: 'iOS_Simulator_Debug_Incremental',
customDimensions: { cd2: 'Pure JavaScript' } }
Exec xcodebuild -version | head -n 1 | sed -e 's/Xcode //'
stdout: 9.3
stderr:
spawn: xcodebuild "SHARED_PRECOMPS_DIR=/Volumes/NHRISTOVA/Work/NS/AppRen2/platforms/ios/build/sharedpch" "build" "-configuration" "Debug" "-sdk" "iphonesimulator" "ARCHS=i386 x86_64" "VALID_ARCHS=i386 x86_64" "ONLY_ACTIVE_ARCH=NO" "CONFIGURATION_BUILD_DIR=/Volumes/NHRISTOVA/Work/NS/AppRen2/platforms/ios/build/emulator" "CODE_SIGN_IDENTITY=" "-project" "/Volumes/NHRISTOVA/Work/NS/AppRen2/platforms/ios/AppRen2.xcodeproj" "-target" "AppRen2" "-allowProvisioningUpdates"
Build settings from command line:
ARCHS = i386 x86_64
CODE_SIGN_IDENTITY =
CONFIGURATION_BUILD_DIR = /Volumes/NHRISTOVA/Work/NS/AppRen2/platforms/ios/build/emulator
ONLY_ACTIVE_ARCH = NO
SDKROOT = iphonesimulator11.3
SHARED_PRECOMPS_DIR = /Volumes/NHRISTOVA/Work/NS/AppRen2/platforms/ios/build/sharedpch
VALID_ARCHS = i386 x86_64
xcodebuild: error: '/Volumes/NHRISTOVA/Work/NS/AppRen2/platforms/ios/AppRen2.xcodeproj' does not exist.
Unable to apply changes on device: F6900C39-7AAA-45C8-AFF6-D923DBEF1E8E. Error is: Command xcodebuild failed with exit code 66.
Is there code involved? If so, please share the minimal amount of code needed to recreate the problem.
Consider using the playground to provide the code you have issues with.
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