jChicote/Dungeon_Breakout
View on GitHubAn fps roguelike monster game, where you are trapped inside the walls of the dungeon where many creatures remain.
- Stars
- 0
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- Open beginner issues
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- Indexed issues
- 83
- Dominant language
- No language data
- License
- MIT
- Last GitHub push
- Mar 7, 2023
- Latest indexed
- Sep 18, 2026
- Contributing guide
- No contributing guide
- Code of conduct
- No code of conduct
- Beginner labels
- No beginner labels indexed
- PR merge metrics
- No merged PRs in 30d
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Character Movement User Story
jChicote/Dungeon_Breakout#1 · 1 comment · 0 reactions · 1 assignee ·
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Character Movement User Story
jChicote/Dungeon_Breakout#2 · 0 comments · 0 reactions · 1 assignee ·
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Character Movement User Story
jChicote/Dungeon_Breakout#3 · 0 comments · 0 reactions · 1 assignee ·
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Character Animation User Story
jChicote/Dungeon_Breakout#4 · 2 comments · 0 reactions · 1 assignee ·
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Core Weapons - Handgun and Assault Rifles User Story
jChicote/Dungeon_Breakout#5 · 1 comment · 0 reactions · 1 assignee ·
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Core Weapons - Handgun and Assault Rifles User Story
jChicote/Dungeon_Breakout#6 · 1 comment · 0 reactions · 1 assignee ·
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Character Movement Mechanics / Development
jChicote/Dungeon_Breakout#7 · 1 comment · 0 reactions · 1 assignee ·
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Animation Character Animation
jChicote/Dungeon_Breakout#8 · 2 comments · 0 reactions · 1 assignee ·
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Animation Character Animation
jChicote/Dungeon_Breakout#9 · 0 comments · 0 reactions · 1 assignee ·
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Character Movement Mechanics / Development
jChicote/Dungeon_Breakout#10 · 0 comments · 0 reactions · 1 assignee ·
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Animation Character Animation
jChicote/Dungeon_Breakout#11 · 1 comment · 0 reactions · 1 assignee ·
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Animation Character Animation
jChicote/Dungeon_Breakout#12 · 1 comment · 0 reactions · 1 assignee ·
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Mechanics / Development
jChicote/Dungeon_Breakout#13 · 1 comment · 0 reactions · 1 assignee ·
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Mechanics / Development
jChicote/Dungeon_Breakout#14 · 1 comment · 0 reactions · 1 assignee ·
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Art Core Weapons - Handgun and Assault Rifles
jChicote/Dungeon_Breakout#15 · 1 comment · 0 reactions · 1 assignee ·
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Animation Character Animation
jChicote/Dungeon_Breakout#16 · 3 comments · 0 reactions · 1 assignee ·
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Animation
jChicote/Dungeon_Breakout#17 · 1 comment · 0 reactions · 1 assignee ·
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Core Weapons - Handgun and Assault Rifles Mechanics / Development
jChicote/Dungeon_Breakout#18 · 1 comment · 0 reactions · 1 assignee ·
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Core Weapons - Handgun and Assault Rifles Mechanics / Development Sound / Music
jChicote/Dungeon_Breakout#19 · 1 comment · 0 reactions · 1 assignee ·
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Core Weapons - Handgun and Assault Rifles Mechanics / Development
jChicote/Dungeon_Breakout#20 · 1 comment · 0 reactions · 1 assignee ·
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Core Weapons - Handgun and Assault Rifles Visual Effects
jChicote/Dungeon_Breakout#21 · 0 comments · 0 reactions · 1 assignee ·
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Animation Character Animation Core Weapons - Handgun and Assault Rifles
jChicote/Dungeon_Breakout#22 · 2 comments · 0 reactions · 1 assignee ·
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Core Weapons - Handgun and Assault Rifles Mechanics / Development
jChicote/Dungeon_Breakout#23 · 4 comments · 0 reactions · 1 assignee ·
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Core Weapons - Handgun and Assault Rifles Mechanics / Development Visual Effects
jChicote/Dungeon_Breakout#24 · 0 comments · 0 reactions · 1 assignee ·
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Mechanics / Development
jChicote/Dungeon_Breakout#29 · 1 comment · 0 reactions · 1 assignee ·
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Character Movement Mechanics / Development
jChicote/Dungeon_Breakout#31 · 0 comments · 0 reactions · 1 assignee ·
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jChicote/Dungeon_Breakout#36 · 0 comments · 0 reactions · 0 assignees ·
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Animation Character Animation Character Movement
jChicote/Dungeon_Breakout#38 · 0 comments · 0 reactions · 1 assignee ·
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Animation Character Animation documentation
jChicote/Dungeon_Breakout#40 · 0 comments · 0 reactions · 1 assignee ·
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Character Movement Core Weapons - Handgun and Assault Rifles Mechanics / Development
jChicote/Dungeon_Breakout#43 · 0 comments · 0 reactions · 1 assignee ·
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Core Weapons - Handgun and Assault Rifles Mechanics / Development
jChicote/Dungeon_Breakout#46 · 0 comments · 0 reactions · 0 assignees ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#48 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#49 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#50 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#51 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#52 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#53 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#54 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#55 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#56 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#57 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#58 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#59 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#60 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#61 · 1 comment · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#62 · 1 comment · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#63 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#64 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#65 · 0 comments · 0 reactions · 1 assignee ·
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Sentinels - Prototyping and A.I
jChicote/Dungeon_Breakout#66 · 0 comments · 0 reactions · 1 assignee ·