win32 client mapper bogs down during room creation
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 11
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
once the mudlet map file gets past a certain point, moving into unexplored territory becomes increasingly bogged down by the 4gb memory limitations of the 32-bit windows client because it's working out all 14 newly revealed gmcp.room.info data. not sure if there is another way of handling this on the script side, but it's become pretty painful.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Lua mapper code that handles room creation and the 14 newly revealed gmcp.room.info values, then profile movement into unexplored territory on the 32-bit Windows client. Compare memory use and creation time as the map grows; done means room creation no longer increasingly bogs down within the stated 4GB limitation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100