iLPdev / iLPdev/prs

win32 client mapper bogs down during room creation

Open
#60 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement hacktoberfest help wanted
Dominant language
Lua
Stars
11
Forks
6
PR merge metrics
No merged PRs in 30d

Description

once the mudlet map file gets past a certain point, moving into unexplored territory becomes increasingly bogged down by the 4gb memory limitations of the 32-bit windows client because it's working out all 14 newly revealed gmcp.room.info data. not sure if there is another way of handling this on the script side, but it's become pretty painful.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Lua mapper code that handles room creation and the 14 newly revealed gmcp.room.info values, then profile movement into unexplored territory on the 32-bit Windows client. Compare memory use and creation time as the map grows; done means room creation no longer increasingly bogs down within the stated 4GB limitation.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.