huggingface / huggingface/simulate
[Godot] Alpha smaller than one doesn't seem to affect transparency.
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bug
- Dominant language
- Python
- Stars
- 195
- Forks
- 13
- Avg merge
- 58m
- Merged PRs (30d)
- 1
Description
When creating a material with alpha smaller than one, it stays opaque.
There was the same issue with Pyvista, but I fixed on my PR (adding `opacity` parameter).
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