handzlikchris / handzlikchris/FastScriptReload
Improved Debugger support - do not require to recreate breakpoints
- Dominant language
- C#
- Stars
- 2.2k
- Forks
- 167
- PR merge metrics
- No merged PRs in 30d
Description
Currently new file will be created for hot-reloaded code and breakpoints can be added there.
Alternatively in IDE wide function-breakpoint can be set referencing patched class name ChangedClass*__Patched_*
This works but is rather bad user experience.
[ ] Investigate if existing Rider / VS integration packages can be patched by Harmony in a way that'd help improve workflow
[ ] IDE plugin that allows to move existing breakpoints (big issue here is need to install additional IDE plugin)
[ ] other approach? potentially if breakpoints can be read from Unity side maybe adding Debugger.Break in those lines would help?)
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.