handzlikchris / handzlikchris/FastScriptReload
Could Attributes be supported ?
未关闭
feature
needs-refinement
nice-to-have
- 主要语言
- C#
- 星标
- 2.2k
- 派生
- 167
- PR 合并指标
- 30 天内没有已合并 PR
描述
What are the current limitations around Attributes ?
I'm very often adding / removing attributes at editor / runtime in order to debug or more clearly see my data structures (with odin inspector for instance).
I also use them for dependency injection.
Is it doable, easy or hard ?
贡献指南
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调研方向
The issue names no files, tests, or entry points. Start by mapping how FastScriptReload handles C# changes in the Unity editor and at runtime, then document the current Attribute limitations and determine whether editor/runtime modification and dependency-injection use cases can be supported.
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- csharp, unity
- 领域
- devtools, game-dev
- Issue 类型
- 功能
- 难度
- 5/5
- 预计耗时
- 一周以上
- 活跃度
- 停滞
- 描述清晰度
- 需要澄清
- 新手友好度
- 25/100