handzlikchris / handzlikchris/FastScriptReload

Could Attributes be supported ?

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#2 6 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看
feature needs-refinement nice-to-have
主要语言
C#
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描述

What are the current limitations around Attributes ?

I'm very often adding / removing attributes at editor / runtime in order to debug or more clearly see my data structures (with odin inspector for instance).

I also use them for dependency injection.

Is it doable, easy or hard ?

贡献指南

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调研方向

The issue names no files, tests, or entry points. Start by mapping how FastScriptReload handles C# changes in the Unity editor and at runtime, then document the current Attribute limitations and determine whether editor/runtime modification and dependency-injection use cases can be supported.

由索引模型根据 Issue 内容生成。

评估

技术栈
csharp, unity
领域
devtools, game-dev
Issue 类型
功能
难度
5/5
预计耗时
一周以上
活跃度
停滞
描述清晰度
需要澄清
新手友好度
25/100

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