How to pre cache a constant large Float32Array?
Open
- Dominant language
- JavaScript
- Stars
- 15.5k
- Forks
- 663
- PR merge metrics
- No merged PRs in 30d
Description
There is a large Float32Array includes 80 million points, but it is constant.
Is There any way to pre cache it so I can directly use the point data without input it every time I call the function?
Contributor guide
Research direction
No file, test, or entry point is identified. Start by examining how GPU.js accepts and retains Float32Array arguments, then determine whether constant data can be reused across calls without being supplied repeatedly. Done means documenting or implementing a confirmed approach for the 80-million-point array.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100