Half precision support
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- JavaScript
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Description
Currently my electromagnetics simulator using GPU.js doesn't work on iPad 6 and other devices that don't support single precision because unsigned does not seem accurate enough. However I looked into how others support it and I saw [this](https://paveldogreat.github.io/WebGL-Fluid-Simulation/) fluid simulation uses half precision textures which also worked on iPad 6. Is it possible to support this in GPU.js?
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