WebGLVertexArrayObject hack to replace Texture input hack?
Open
v2
- Dominant language
- JavaScript
- Stars
- 15.5k
- Forks
- 663
- PR merge metrics
- No merged PRs in 30d
Description
@fuzzie360
Im not so sure on the details, but VertexArrayObject, does allow to stuff in floating point positions. Probably not at 64bit yet, but atleast something.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLVertexArrayObject
https://webgl2fundamentals.org/webgl/lessons/webgl1-to-webgl2.html
And apparently the only limit it has is the number of vertex limit, which is 64k elements.
Which is probably quite acceptable for our use case?
https://github.com/joostn/OpenJsCad/issues/21
Just a wild idea
Contributor guide
Assessment
This issue has not been assessed yet.