google-deepmind / google-deepmind/mujoco_warp

Heterogeneous model setups support

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#749 2 comments 0 reactions 0 assignees View on GitHub
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Description

Are there any plans to support heterogeneous scenes, where you can swap grippers/objects across envs without having to recompile the model? It seems to be a big bottleneck in playground manipulation vision-based environments that heavily relies on augmentation for sim2real transfer. disabling constrains of unused objects through eq_active doesn't seem to be effective at scale (trying to augment 1,000+ objects).

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