How do the Godot APIs get registered in JS?
Ouverte
enhancement
investigation
- Langage dominant
- C++
- Étoiles
- 1.1k
- Forks
- 80
- Métriques de merge des PR
- Aucune PR mergée en 30 j
Description
Hi,
I've been toying around with the ECMAScript module for a bit and I've been experimenting with adding Clojurescript support via [shadow-cljs](https://github.com/arundilipan/CLJS-Godot). Basically, the status is that the outputted JS from Clojurescript works in Godot, but I'm having trouble getting a REPL working. I was wondering how/at what stage does the Godot API enter `globalThis`? Also, at what point can the Javascript code be run, can it only be run ingame or no?
Guide de contribution
Ouvrir le guide de contribution
Évaluation
Cette issue n'a pas encore été évaluée.