OS.execute cannot capture shell output
未关闭
bug
enhancement
good first issue
- 主要语言
- C++
- 星标
- 1.1k
- 派生
- 80
- PR 合并指标
- 30 天内没有已合并 PR
描述
executing applications works fine like xterm for example or firefox
but i cannot get the shell output from command line apps like ls
```ts
_ready() {
let args = new godot.PoolStringArray(["-c", "ls"])
let arr = []
godot.OS.execute("sh", args, true, arr)
godot.print(arr) // prints empty []
}
```
贡献指南
调研方向
Start at the OS.execute entry point shown in the TypeScript example and reproduce `sh -c ls` from `_ready()`, checking how the output array is populated. Done means command-line output is available through `arr` rather than producing an empty array.
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- godot, shell, typescript
- 领域
- cli, operating-systems
- Issue 类型
- 缺陷
- 难度
- 3/5
- 预计耗时
- 1-2 天
- 活跃度
- 停滞
- 描述清晰度
- 基本清楚
- 新手友好度
- 35/100