godotjs / godotjs/javascript

generate strong types for engine signals and connections

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#30 4 comentarios 0 reacciones 0 asignados Ver en GitHub
enhancement
Lenguaje dominante
C++
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1.1k
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80
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Descripción

is there any interest in generating strong types for connections such as:

(this is probably a poor example, I'd need to dig in and make a PR to do it correctly)

```ts
declare module godot {
interface SceneTree implements MainLoop {
//overload 1 for network_peer_connected signal
function connect(
signal: "network_peer_connected",
target: T,
method: Extract | (...args: Parameters) => void, //could use e.g. MethodOf,
binds: Tail>,
flags: number = 0,
): number;
// more overloads, one per signal for discriminating union
}
}
```

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