getsentry / getsentry/sentry-javascript
Improve handling of animations to avoid repeating mutations to drop Replays
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Improvement
Replays
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- TypeScript
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Description
Animations can cause a lot mutations (e.g. css transforms running in a long/infinite loop) which can result in a very large replay segment that ultimately ends up being dropped. [Here is an example](https://replit.com/@billy56/CobblestoneSentrySessionReplayErrorRepro)
Ideally we detect repeating mutations and handle them in such a way that we do not end up sending all of the repeated mutations.
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