gazebosim / gazebosim/gz-rendering

TODOs gz-rendering8

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Dominant language
C++
Stars
81
Forks
90
Avg merge
1d 13h
Merged PRs (30d)
10

Description

# TODOs to include in gz-rendering8

- https://github.com/gazebosim/gz-rendering/blob/10775f261a65dda4d6d068086a464475334984e1/ogre2/src/Ogre2RayQuery.cc#L260
- https://github.com/gazebosim/gz-rendering/blob/10775f261a65dda4d6d068086a464475334984e1/ogre2/src/Ogre2SelectionBuffer.cc#L514

Contributor guide

Open the contributing guide

Research direction

Start with the TODO locations in ogre2/src/Ogre2RayQuery.cc at line 260 and ogre2/src/Ogre2SelectionBuffer.cc at line 514. Read the surrounding code and determine the gz-rendering8 requirements for each item; done means both TODOs are addressed and the relevant rendering behavior is verified.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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