gazebosim / gazebosim/gz-rendering
TODOs gz-rendering8
Open
- Dominant language
- C++
- Stars
- 81
- Forks
- 90
- Avg merge
- 1d 13h
- Merged PRs (30d)
- 10
Description
# TODOs to include in gz-rendering8
- https://github.com/gazebosim/gz-rendering/blob/10775f261a65dda4d6d068086a464475334984e1/ogre2/src/Ogre2RayQuery.cc#L260
- https://github.com/gazebosim/gz-rendering/blob/10775f261a65dda4d6d068086a464475334984e1/ogre2/src/Ogre2SelectionBuffer.cc#L514
Contributor guide
Research direction
Start with the TODO locations in ogre2/src/Ogre2RayQuery.cc at line 260 and ogre2/src/Ogre2SelectionBuffer.cc at line 514. Read the surrounding code and determine the gz-rendering8 requirements for each item; done means both TODOs are addressed and the relevant rendering behavior is verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100