gazebosim / gazebosim/gz-rendering

Axis rendering has odd rings

Open
#771 7 comments 0 reactions 0 assignees View on GitHub
bug good first issue
Dominant language
C++
Stars
81
Forks
90
Avg merge
1d 13h
Merged PRs (30d)
10

Description

I am currently using rendering6 binary on ubuntu 20.04.

``` c++
ignition::rendering::AxisVisualPtr axis = scene->CreateAxisVisual(pose_entity.id, pose_entity.unique_name);
axis->SetLocalPose(ignition::math::eigen3::convert(pose));
axis->SetInheritScale(false);
axis->Scale(0.05, 0.05, 0.05);
axis->SetVisible(true);
```

![image](https://user-images.githubusercontent.com/9803128/204695561-4527bb34-3a8b-4983-8e3f-7fbbc7d5919d.png)

Contributor guide

Open the contributing guide

Research direction

Reproduce the report using the AxisVisual entry point, CreateAxisVisual, with the supplied C++ snippet on Ubuntu 20.04 and rendering6. Compare the rendered axis with the attached image and trace the rendering path for the rings; done means identifying and resolving the cause so the axis renders without the reported rings.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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