gazebosim / gazebosim/gz-rendering
Axis rendering has odd rings
- Dominant language
- C++
- Stars
- 81
- Forks
- 90
- Avg merge
- 1d 13h
- Merged PRs (30d)
- 10
Description
I am currently using rendering6 binary on ubuntu 20.04.
``` c++
ignition::rendering::AxisVisualPtr axis = scene->CreateAxisVisual(pose_entity.id, pose_entity.unique_name);
axis->SetLocalPose(ignition::math::eigen3::convert(pose));
axis->SetInheritScale(false);
axis->Scale(0.05, 0.05, 0.05);
axis->SetVisible(true);
```

Contributor guide
Research direction
Reproduce the report using the AxisVisual entry point, CreateAxisVisual, with the supplied C++ snippet on Ubuntu 20.04 and rendering6. Compare the rendered axis with the attached image and trace the rendering path for the rings; done means identifying and resolving the cause so the axis renders without the reported rings.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100