gazebosim / gazebosim/gz-rendering
Add support for blending PBR maps
Open
enhancement
- Dominant language
- C++
- Stars
- 81
- Forks
- 90
- Avg merge
- 1d 13h
- Merged PRs (30d)
- 10
Description
Currently meshes can only have one set of PBR maps. It would be useful to supporting using multiple sets of PBR maps for the same mesh, e.g. one set for dirt and another for grass
in ogre, we could look into using PBR detail albedo/normal map so they can be blended with the base albedo/normal maps
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