gazebosim / gazebosim/gz-rendering

Add support for blending PBR maps

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enhancement
Dominant language
C++
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81
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90
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1d 13h
Merged PRs (30d)
10

Description

Currently meshes can only have one set of PBR maps. It would be useful to supporting using multiple sets of PBR maps for the same mesh, e.g. one set for dirt and another for grass

in ogre, we could look into using PBR detail albedo/normal map so they can be blended with the base albedo/normal maps

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