gazebosim / gazebosim/gz-rendering
Ogre 1 Selection highlighting issue
- Dominant language
- C++
- Stars
- 81
- Forks
- 90
- Avg merge
- 1d 13h
- Merged PRs (30d)
- 10
Description
**Original report ([archived issue](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/issues/59)) by John Shepherd (Bitbucket: [John Shepherd](https://bitbucket.org/%7Bc4803212-effe-4921-9323-02cd01b8bc9c%7D/), GitHub: [jshep1](https://github.com/jshep1)).**
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# Description
After the selection capabilities were added, I noticed that the objects in Ogre 1 were not being highlighted when selected. There is a hacky fix seen in [this PR](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-gazebo/pull-requests/544), but this would introduce a memory leak and not solve the actual problem. There seems to be some sort of inconsistency between the Ogre 1 and Ogre 2 versions of Visual and Material that live within rendering - Ogre 2 exhibits the desired behavior.
# Steps to Reproduce
1. `ign gazebo rolling_shapes.sdf`
2. Select an entity
**Expected behavior:**
The entity should be highlighted when selected.
**Actual behavior:**
No visual change occurs (the entity is still registered as selected though).
**Reproduces how often:**
100%
# Versions
Currently in blueprint and citadel
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Assessment
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