gazebosim / gazebosim/gz-rendering
Load plugins from <visual><plugin>
- Dominant language
- C++
- Stars
- 81
- Forks
- 90
- Avg merge
- 1d 13h
- Merged PRs (30d)
- 10
Description
Part of https://github.com/ignitionrobotics/ign-gazebo/issues/265
## Desired behavior
From https://github.com/ignitionrobotics/ign-gazebo/issues/265:
> Some more pointers for visual plugins that are purely related to rendering:
> * `ign-gazebo` should load ``s. As a reference, [here](https://github.com/ignitionrobotics/ign-gazebo/compare/fc15b5e5b6d5550d6317b02ded5f1fe6ce001300..6a74c3608c55ba7fbce856478f0836de568e4b51)'s what it took to load ``s.
> * Gazebo-classic's visual plugins are loaded by `gazebo::rendering` on both server and client scenes. I believe an equivalent implementation would have to live in `ign-rendering`.
## Alternatives considered
## Implementation suggestion
## Additional context
Contributor guide
Assessment
This issue has not been assessed yet.