gazebosim / gazebosim/gz-rendering

Object name

Open
#14 6 comments 0 reactions 0 assignees View on GitHub
enhancement proposal
Dominant language
C++
Stars
81
Forks
90
Avg merge
1d 13h
Merged PRs (30d)
10

Description

**Original report ([archived issue](https://osrf-migration.github.io/ignition-gh-pages/#!/ignitionrobotics/ign-rendering/issues/14)) by Nate Koenig (Bitbucket: [Nathan Koenig](https://bitbucket.org/%7Bc862cdd9-fcc8-4419-9fc7-e20db14b8fcb%7D/)).**

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The name of objects (Object::Name) is used by the GUI, but the Name is not user friendly. For example, the name has a number in order to guarantee uniqueness.

Maybe an Object can support a "user-friendly" name as well.

Contributor guide

Open the contributing guide

Research direction

Start by tracing Object::Name from the rendering API into the GUI usage described in the issue. Determine how names currently gain uniqueness and define what a separate user-friendly name should mean across the abstraction and its rendering engines. Done means the API and behavior are agreed and the relevant GUI usage can display the friendly name without losing uniqueness.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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