gazebosim / gazebosim/gz-rendering

Some skeletal animations are deformed

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🏰 citadel help wanted ogre1.x ogre2.x
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Description

Here's a [simple test cylinder](https://github.com/ignitionrobotics/ign-common/commit/a7776760338ae52746151c6944ae269683bd1441) dae mesh exported from 3ds max that does not render correctly. There seem to be some mismatch between the skin and the skeleton, causing the animation to appear deformed.

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