gazebosim / gazebosim/gz-rendering
Ambient light is not taken into account in Ogre1
- Dominant language
- C++
- Stars
- 81
- Forks
- 90
- Avg merge
- 1d 13h
- Merged PRs (30d)
- 10
Description
## Environment
* OS Version: Ubuntu 22.04
* Source or binary build? binary gz-rendering 8.2.0
## Description
* Expected behavior: Ambient light to affect scne
* Actual behavior: Changing ambient colors in the `` tag or in `MinimalScene`'s `` seems to have no effect.
## Steps to reproduce
1. Run the following SDF file
```xml
1 1 1 1
ogre
scene
1 1 1 1
-6 0 6 0 0.5 0
2 2 2
1 1 1 1
```
3. You should see a black box, but it should be grey or white
4. Try changing `` or `` and run again to see any change.
## Output
This is what it looks like locally.

Running it with ogre2 shows:

Contributor guide
Assessment
This issue has not been assessed yet.