fluttercommunity / fluttercommunity/plus_plugins
[Bug]: iOS connectivity_plus retains callbacks in multi-FlutterEngine apps
- Lingua principale
- Dart
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Descrizione
### Platform
iOS, in applications that register `connectivity_plus` on more than one `FlutterEngine` (for example, a long-lived main engine plus short-lived secondary engines).
### Plugin
connectivity_plus
### Version
7.3.1
### Flutter SDK
- Flutter 3.35.7 / Dart 3.9.2: production crash observed in our multi-engine host.
### Steps to reproduce
1. Create a long-lived FlutterEngine and register `connectivity_plus`.
2. Create a second, short-lived FlutterEngine and register the plugin there too.
3. Subscribe to `onConnectivityChanged` on the secondary engine.
4. Destroy or detach the secondary engine while a network callback is pending, then repeat the create/destroy cycle.
### Actual behavior
The iOS plugin retains callback chains after an engine is no longer usable:
- `ConnectivityPlusPlugin -> ConnectivityProvider -> connectivityUpdateHandler -> ConnectivityPlusPlugin`
- `PathMonitorConnectivityProvider -> NWPathMonitor -> pathUpdateHandler -> PathMonitorConnectivityProvider`
The callbacks are assigned as bound method references, which retain their owners. The plugin is also not published through the registrar, so Flutter cannot invoke `detachFromEngine(for:)` when the engine is deallocated.
In a multi-engine application this leaves stale providers and network callbacks associated with short-lived engines. A later callback can attempt to deliver an EventChannel event after that engine has exited, causing:
`Sending a message before the FlutterEngine has been run.`
The retained callback graph also prevents timely release of the plugin/provider.
### Expected behavior
Each FlutterEngine should own an independent plugin lifecycle. When an engine is detached or deallocated, its connectivity monitor and EventChannel sink should be released without affecting other engines, and no callback should target the detached engine.
### Proposed fix
1. Use weak captures for both callback edges.
2. Publish the plugin instance with `registrar.publish(instance)`.
3. Implement `detachFromEngine(for:)` to clear the event sink and stop the engine-owned monitor.
This keeps normal connectivity monitoring unchanged while making teardown safe for multi-FlutterEngine hosts.
### Code sample
```dart
final subscription =
Connectivity().onConnectivityChanged.listen((_) {});
// In a host application, dispose the secondary FlutterEngine while this
// subscription is active, then create another secondary engine.
```
### Logs
```text
Fatal Exception: NSInternalInconsistencyException
Sending a message before the FlutterEngine has been run.
-[FlutterEngine sendOnChannel:message:binaryReply:]
FlutterBinaryMessengerRelay
SetStreamHandlerMessageHandlerOnChannel
SwiftConnectivityPlusPlugin.connectivityUpdateHandler
```
Guida per i contributori
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Direzione di ricerca
Start in the iOS connectivity_plus implementation, focusing on ConnectivityPlusPlugin and PathMonitorConnectivityProvider and the engine registration lifecycle. Reproduce the multi-FlutterEngine create, subscribe, detach, and destroy cycle described in the issue. Done means each engine releases its event sink and connectivity monitor on teardown, callbacks no longer target detached engines, and other engines continue monitoring normally.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Valutazione
- Stack tecnologico
- dart, flutter, swift
- Ambito
- mobile
- Tipo di issue
- Bug
- Difficoltà
- 3/5
- Tempo stimato
- 1-2 giorni
- Stato di attività
- Tranquilla
- Chiarezza
- Specificata chiaramente
- Idoneità per principianti
- 68/100