firebase / firebase/firebase-cpp-sdk

[FR]: Reuse GameCenterAuthProvider implementation on macOS

Abierto
#627 1 comentario 0 reacciones 0 asignados Ver en GitHub
api: auth type: feature request
Lenguaje dominante
C++
Estrellas
326
Forks
137
Merge medio
3 d 9 h
PR fusionados (30 d)
5

Descripción

### Feature proposal

* Firebase Component: Auth

[GameKit](https://developer.apple.com/documentation/gamekit?language=objc) is supported by Apple on both iOS and macOS and its [Game Center authentication API](https://developer.apple.com/documentation/gamekit/authenticating_a_player?language=objc) is 99% reusable between OSes, with the only exception being `UIViewController` vs `NSViewController` parameter in [`GKLocalPlayer:setAuthenticateHandler`](https://developer.apple.com/documentation/gamekit/gklocalplayer/1515399-authenticatehandler?language=objc). If you guys massage your iOS implementation of `GameCenterAuthProvider` to also work on macOS, which from my experience should be pretty straightforward, then we will be able to use `GameCenterAuthProvider::GetCredential` to exchange it for a Firebase credential and thus have a unified user support across entire apple eco-system. This is particularly interesting to developers offering [universal purchase](https://developer.apple.com/support/universal-purchase/) because Game Center user IDs are shared between iOS and macOS thus enabling us to recognize the same user in Firebase across those operating systems.

Guía de contribución

Abrir la guía de contribución

Evaluación

Este issue todavía no se ha evaluado.

Recibe los nuevos issues en tu correo

Un resumen breve de issues de GitHub para principiantes.