firebase / firebase/firebase-cpp-sdk
[FR]: Reuse GameCenterAuthProvider implementation on macOS
- Dominant language
- C++
- Stars
- 326
- Forks
- 137
- Avg merge
- 3d 9h
- Merged PRs (30d)
- 5
Description
### Feature proposal
* Firebase Component: Auth
[GameKit](https://developer.apple.com/documentation/gamekit?language=objc) is supported by Apple on both iOS and macOS and its [Game Center authentication API](https://developer.apple.com/documentation/gamekit/authenticating_a_player?language=objc) is 99% reusable between OSes, with the only exception being `UIViewController` vs `NSViewController` parameter in [`GKLocalPlayer:setAuthenticateHandler`](https://developer.apple.com/documentation/gamekit/gklocalplayer/1515399-authenticatehandler?language=objc). If you guys massage your iOS implementation of `GameCenterAuthProvider` to also work on macOS, which from my experience should be pretty straightforward, then we will be able to use `GameCenterAuthProvider::GetCredential` to exchange it for a Firebase credential and thus have a unified user support across entire apple eco-system. This is particularly interesting to developers offering [universal purchase](https://developer.apple.com/support/universal-purchase/) because Game Center user IDs are shared between iOS and macOS thus enabling us to recognize the same user in Firebase across those operating systems.
Contributor guide
Assessment
This issue has not been assessed yet.