firebase / firebase/firebase-cpp-sdk

Crash on Android build in Unreal Engine 4.27

Aperta
#1,667 1 commento 0 reazioni 0 assegnatari Vedi su GitHub
needs-triage new type: question
Lingua principale
C++
Stelle
326
Fork
137
Merge medio
3g 9h
PR unite (30g)
5

Descrizione

### [REQUIRED] Please fill in the following fields:

* Pre-built SDK from the [website](https://firebase.google.com/download/cpp) or open-source from this repo: prebuilt from this repo on Release page
* Firebase C++ SDK version: 11.8.0
* Main Firebase Components in concern: App and Analytics
* Other Firebase Components in use: N/A
* Platform you are using the C++ SDK on: Windows with Unreal Engine 4.27, build against Android
* Platform you are targeting: Android

### [REQUIRED] Please describe the question here:

I was able to configure, build and run it successfully forWindows (at least enough to open the UE Editor and compile everything) and for iOS.

However, for Android, although the build and packaging were successful, I’m experiencing crashes with the following log:
```
10-30 03:35:26.449 15366 15366 F DEBUG : #01 pc 000000000ee04550 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #02 pc 000000000ee04610 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (firebase::LogMessageWithCallbackV(firebase::LogLevel, char const*, std::__va_list)+188) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #03 pc 000000000ee04994 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (firebase::LogAssert(char const*, ...)+124) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #04 pc 000000000ee17724 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (firebase::util::LookupMethodIds(_JNIEnv*, _jclass*, firebase::util::MethodNameSignature const*, unsigned long, _jmethodID**, char const*)+436) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #05 pc 000000000ee665f4 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (firebase::analytics::Initialize(firebase::App const&)+224) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #06 pc 00000000086faac8 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FFirebaseFeaturesModule::InitAnalytics()+60) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #07 pc 00000000086fa690 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FFirebaseFeaturesModule::InitializeFirebaseComponents()+72) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #08 pc 0000000009e3c77c /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&)+2408) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #09 pc 000000000a098054 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray > const&, TMap >&)+468) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #10 pc 000000000a0ab1d8 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FPluginManager::TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) const+104) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #11 pc 000000000a0ad248 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type)+1044) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #12 pc 00000000086c4300 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FEngineLoop::LoadStartupModules()+320) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #13 pc 00000000086c1b08 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FEngineLoop::PreInitPostStartupScreen(char16_t const*)+9420) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #14 pc 00000000086a5804 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (FEngineLoop::PreInit(int, char16_t**, char16_t const*)+100) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #15 pc 00000000086a5310 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (AndroidMain(android_app*)+3424) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #16 pc 00000000086b50f8 /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (android_main+164) (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
10-30 03:35:26.449 15366 15366 F DEBUG : #17 pc 00000000086e45bc /data/app/~~ZOS4CW4RUmUrOYdsNF0PXw==/REDACTED-z_pBagApFrHqXcfVrb89dw==/lib/arm64/libUE4.so (BuildId: 965c4c49fab773fdc15d34c39aa0e6ebdec27df7)
```

Could anyone help me investigate this or give me any clues as to what it might be? I currently don’t have any leads on the cause.

Thank you.

Guida per i contributori

Apri la guida per i contributori

Direzione di ricerca

Inizia riproducendo il pacchetto Android con Firebase C++ SDK 11.8.0, Unreal Engine 4.27 e App plus Analytics abilitato, quindi analizza il crash relativo a firebase::analytics::Initialize, FFirebaseFeaturesModule::InitAnalytics e firebase::util::LookupMethodIds nello stack trace fornito. Il lavoro è completato quando la build Android si avvia senza questo crash di inizializzazione e i log pertinenti identificano la causa o la configurazione richiesta.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Stack tecnologico
android, cpp, unreal-engine
Ambito
mobile-dev
Tipo di issue
Bug
Difficoltà
4/5
Tempo stimato
3-5 giorni
Stato di attività
Ferma
Chiarezza
Da chiarire
Idoneità per principianti
25/100

Ricevi le nuove issue nella tua casella

Un breve riepilogo di issue GitHub adatte ai principianti.