firebase / firebase/firebase-cpp-sdk

[Question] How to compile the Release build?

Abierto
#1,628 1 comentario 0 reacciones 0 asignados Ver en GitHub
needs-triage new type: question
Lenguaje dominante
C++
Estrellas
326
Forks
137
Merge medio
3 d 9 h
PR fusionados (30 d)
5

Descripción

### [REQUIRED] Please fill in the following fields:

* Pre-built SDK from the [website](https://firebase.google.com/download/cpp) or open-source from this repo: build locally
* Firebase C++ SDK version: 11.8.0
* Main Firebase Components in concern: Mainly analytics (Auth, Database, etc.)
* Other Firebase Components in use: -
* Platform you are using the C++ SDK on: Windows, VS 2019 (build tools v142) and Unreal Engine 4.27
* Platform you are targeting: Windows

### [REQUIRED] Please describe the question here:

After fullfilling the requirements, I run the build with these command
```
> mkdir firebase_analytics_build && cd firebase_analytics_build
> cmake -DCMAKE_BUILD_TYPE=Release -DOPENSSL_ROOT_DIR="C:\Users\herpi\Downloads\OpenSSL-3.3.0-Win-pc064\OpenSSL\OpenSSL\3.3.0" -A x64 ..
> cmake --build . --target firebase_analytics -DCMAKE_BUILD_TYPE=Release
```
The `lib` file is generated but it's always under the `Debug` prefix directory. In my case, this debug library will lead to this error while linking the library in my UE4 project.
```
firebase_app.lib(variant.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '2' doesn't match value '0' in SharedPCH.UnrealEd.ShadowErrors.h.obj
```

How to build both Release and Debug?

Thank you in advance.

Guía de contribución

Abrir la guía de contribución

Evaluación

Este issue todavía no se ha evaluado.

Recibe los nuevos issues en tu correo

Un resumen breve de issues de GitHub para principiantes.