firebase / firebase/firebase-cpp-sdk

[Question] How to compile the Release build?

Open
#1,628 1 comment 0 reactions 0 assignees View on GitHub
needs-triage new type: question
Dominant language
C++
Stars
326
Forks
137
Avg merge
3d 9h
Merged PRs (30d)
5

Description

### [REQUIRED] Please fill in the following fields:

* Pre-built SDK from the [website](https://firebase.google.com/download/cpp) or open-source from this repo: build locally
* Firebase C++ SDK version: 11.8.0
* Main Firebase Components in concern: Mainly analytics (Auth, Database, etc.)
* Other Firebase Components in use: -
* Platform you are using the C++ SDK on: Windows, VS 2019 (build tools v142) and Unreal Engine 4.27
* Platform you are targeting: Windows

### [REQUIRED] Please describe the question here:

After fullfilling the requirements, I run the build with these command
```
> mkdir firebase_analytics_build && cd firebase_analytics_build
> cmake -DCMAKE_BUILD_TYPE=Release -DOPENSSL_ROOT_DIR="C:\Users\herpi\Downloads\OpenSSL-3.3.0-Win-pc064\OpenSSL\OpenSSL\3.3.0" -A x64 ..
> cmake --build . --target firebase_analytics -DCMAKE_BUILD_TYPE=Release
```
The `lib` file is generated but it's always under the `Debug` prefix directory. In my case, this debug library will lead to this error while linking the library in my UE4 project.
```
firebase_app.lib(variant.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '2' doesn't match value '0' in SharedPCH.UnrealEd.ShadowErrors.h.obj
```

How to build both Release and Debug?

Thank you in advance.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.